Necronomi Game Logo

Final Composite, some compositing was done in blender first and then brought into Photoshop

Final Composite, some compositing was done in blender first and then brought into Photoshop

Illustrator work

Illustrator work

Photoshop concept with the illustrator logo

Photoshop concept with the illustrator logo

ZBrush, import alpha and "Make 3D"

ZBrush, import alpha and "Make 3D"

Fusion 360 quick modeling of the background plate

Fusion 360 quick modeling of the background plate

Blender Newbie!

Blender Newbie!

New game logo I made with ZBrush, Fusion 360, Blender, Illustrator, and Photoshop. Also this is my first first Blender project ever. I'm really liking Blender over Max or Maya now.

First I made a quick 2 minute sketches of logos and picked my favorite one. Next I went into illustrator and created the logo. After that I did a quick concept composite in Photoshop of how I envisioned the final logo to kind of look like. Next comes the 3D work and I made an Alpha of the Necromoni font in Photoshop and imported it into ZBrush and used the "Make 3D" option to get the center beveled fantasy text in 3D. Then I added some dents and ZRemeshed to get the polys down low. Next I went into Fusion 360 and modeled the background plate super fast. Then I went into Blender... had to take the donut tutorial series on YouTube and then worked on this logo right after. Thanks for stopping by :)